Posted January 14, 2018 by brum
-added loot containers (crates)
-tuned AI
-tuned stats
-added savegames
-added fire that damages players and enemies
-added feedback to hitting enemy bandit while it's defending (you get knocked back)(you can interrupt blocks with shield bash)
-bugfixed AI patrol
-added some cozy music (triggered by clearing the bandit camp)
-reimplemented main shader to have texture-space based dither
-fleshed out the level a bit more (grass/physics props)
-reimplemented player air and ground physics (less air control, generally harder to break the game)
-worked more on tentacle AI (the throw is triggered over a larger area by a different logic now, but it doesn't trigger if you're in melee range)