Posted January 02, 2021 by Scarabit Studio
#bugfix #level design #redesign
To prevent mindless meandering and create a more concise experience, I have redesigned the first level of this demo (Level 3 in the final game) to be more compact and logical, so players shouldn't get lost anymore.
Also changed:
- Upscaled resolution
- Fixed annoying bug of accidentally leaving rooms due to poorly placed teleporters
- Changed font for HUD
Thanks a lot to Shaun Spalding for featuring my game on his stream and giving me good pointers, adjustments to controls and collisions are on the way as well