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Working on the loadout screens

Against the Tide
A downloadable game for Windows, macOS, and Linux

Got the load screen itself completed early today. As well as the ability to override story levels with your custom loadout. What's left is picking a loadout when playing an online level. And in the two places you can play one of your own levels. After that, level editors need the ability to add loadouts to their levels. Then it's ready for release. Maybe tomorrow or the next day.

Update: Now I've completed the loadout selection for one of the two places you can playtest levels in the editor. Plus a slew of other nice fixes. It was a good day of programming.

I've been livestreaming my development since today. You're welcome to join and listen to my questionable taste in music. I'll answer questions about unity, c#, Javascript, or development in general. I'm no expert, so I'll do my best.

Download Against the Tide
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