Posted January 01, 2021 by Fireball24
#update
After a short holiday pause (Happy new year and stuff!) I got together some stuff I was testing and put it into a new build! At first I played around with random forests and buildings to make more stuff to destroy, but I decided that this wasn't the best way to move the game forward, especially with all the fuss I would have to deal with when doing procedural generation. After that I started thinking where to move the game, so I created 3 levels to test various approaches, The game could either be about parkour with destroying and building stuff to get to the goal (or get the goal to you), Then a scored destruction approach with limited shots (which kind of destroys the sandbox function), and then a combination, where you buy building materials and ammo and use it to pass a level.
In the next build though, I want to extend the sandbox part of the game, since I think that is the most important part currently (and most fun!), So I kind of want to make a template system and a free look to make building easy, you could place objects, and then save them all at once to save entire structures and place several of them!
Anyway, here's the changelog!
Added:
Modified:
And some more things that I probably forgot...
As a note to the levels, level 3 is underdeveloped and I have not made the material buying feature yet, level 2 is just for the score and ammo testing and level 1 is just a simple foray into level design
Let me know what you think!