Devlogs
Small bug fixes, optimization, and Mac + Linux build
Since I'm nearly finished with my next project, I might as well add a small update to this as well.
Bug fixes
- Fixed issue where the player gets stuck when colliding with trees.
- Fixed issue where the player can get stuck under the abandoned house or behind a door.
- Fixed issue with doors not closing properly and pushing player.
Optimizations
- Added in baked occlusion culling. Trees outside of camera view were being rendered which was a main cause of lag. Now only what is visible is rendered.
- Reduced render distance. Distance originally cut off way beyond what was possibly visible.
- Tweaked quality settings. Switching from low to lowest had no difference originally. This should also fix a bug where the floor of the abandoned house would disappear.
Builds available for Mac and Linux
Definitively did not add in a new jumpscare.
Files
Ver 1.0.2 Linux Build
Ver 1.0.2 Mac Build
Ver 1.0.2 PC Build