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Skate and Date Devlog [1/13/18]

Skate & Date [Prototype]
A browser game made in HTML5

Happy New Year Everyone!! Can't believe it's been 5 fricken months since I started this and it's gonna be many months more till I actually finish it. 

I did originally want it done by this January, but that would mean rushing this. I don't want to do that with this game since like I love rhythm games and sure this may be my first one, but I want to polish it so it's absolutely perfect. I even have an extra something special planned for it which I will announce soon. 

But anyway on to what I've been working on since the last devlog!!

I've changed the mechanics like twice now >-> Mainly because I want this to be a good rhythm game. I've played bad rhythm games before so I can tell the difference between what's fun and what isn't and furthermore just the feedback I got from friends let me know my rushed game jam ver. of it is ehhhh.

This is a very quickly made rough layout of what it'll be like >0> and no I'm not using the Spriter Pro animations of Maggie.

The circles below are the beats and the circle with another circle surrounding it are beats that will boost your score more allowing your "meter" to increase. I don't know what to call the circle that'll fill up on the left yet but lets call it the meter for now.

Today I gathered so much animation reference as in like, stopping and starting videos of roller derby and taking screenshots to analyze them and I'm just exhausted from that as well as doing more concept art for Skate and Date.

Last but not least I'm fleshing out Maggie and Patricia's story more!!! In the "Demo" (let's be honest, it's a prototype)  it was so short because I was so focused on the rhythm portion and struggling with it that I barely got to work on their story :/ which sucks.

But anyway! A new demo should be out by the next month or two along with more devlogs! Stay tuned ;)

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