Devlogs
Version 1.19 (revision a)
Posted December 29, 2020 by Ramza
#rpgmaker #crafting #bugfix #synthesis #DQ11
Greetings once again all. It's been a busy couple of days for updates on this plugin.
I have uploaded version 1.19 with a few minor changes.
Once again, this update centers around suggestions made by user Rakon, as well as a bug fix for the new DQ11 crafting mode.
- (revision a) Removed a couple of console.log commands I had left in during troubleshooting by mistake.
- (revision a) Corrected a crash error with the below DQ11 fix where supplying ingredients in a different order than the recipe had them listed in would cause the wrong item to be removed from the ingredients array, causing a crash when it was attempted to be removed from the player inventory on crafting success.
- Updated several plugin parameters to allow for more on-screen text to be customized.
- The help window when the item category window is active can be customized now
- The 'clear' text in that category window can also be changed
- The 'Result' and 'Quantity' text in the upper left and right corners of the preview window can be modified
- The 'Success rate:' text in the bottom left of the preview window can be modified.
- The text displayed on the result window while crafting is in progress, as well as when crafting is successful can be modified.
- The above two strings can also be customized based on the current crafting category
- Note: if you leave some of these blank, you may see 'undefined' in some places in these windows. Update the plugin parameters when you update to this version of the plugin,
- Corrected an issue where in DQ11 mode, recipes that used multiple of the same ingredient would only ever remove the first of those ingredients from the inventory on a successful craft.
To download the update, redownload it from the store page, or download it again from your library.
That's all for this update!
-Ramza