Posted December 28, 2020 by fsesmajr
#music #controller #transitions #animations #start screen
Minor Implementations
- Created a global (singleton/autoload) music controller that can be accessed by any scene in the game
- Thus, music will now continue playing when transitioning between the start screen and the first level
- Added the option for the player to mute the music in the start menu by pressing enter
(Players will also have the option to mute/unmute music within the pause menu, coming in a later update)
Other Fixes
- Organized nodes that control start screen animations to optimize load time. The previous configuration loaded animations every time a player switched between options
- Updated the credits in the start screen to read better