Posted December 28, 2020 by acegiak
I'm uploading this build because while I've been working on online multiplayer I've made a bunch of performance improvements and fixed a bunch of bugs and I wanted to make sure those were available to y'all. So, enjoy the game now dynamically scaling its simulation speed based on your device's performance!
If you want a preview of the still very much in development online multiplayer features you can check them out under "netosphere" in the main menu.