Posted December 28, 2020 by Sheen
#bugfix #feedback
It's more than the 'day' I wanted to get this up by but I couldn't help but actually work on making the game better.
The myth, the legend, the supposedly stable version of the Deadbeat Simulator demo is finished and available for download. It contains all the fixes the previous devlog boasted, which I'll rehash here:
Some bonus changes in regards to feedback were also made:
And, amazingly, instead of focussing on getting this version out, I also spent time on these ADDITIONAL changes in order to capitalise on the chance to do so!
And finally, a main mechanic of the Main Tasks has been removed - when an opponent's card is played, it does not return face-down, but stays face-up like the player's. I turned this off a while ago and forgot to edit the game page to reflect it, but it felt fairer and more like a give-and-take exchange than a one-sided onslaught. This may not be in accordance with the theme of the game, but it can easily be re-implemented or even utilised as flavour for certain fights - a Rule mechanic that's on the future features list.
Overall, the game generally plays and feels a bit better, but it's essentially the same. I'm still very eager to recieve more feedback - ESPECIALLY criticism - as the last couple of days of sprinting have been relatively fun and I'd like a reason to get back to it. If that reason is "the game will be better if I do", I reckon it'd be a decent motivator.
One of the things I have on the list for the next update is a near-complete graphical overhaul. Right now I'm using a lot of public-domain images and sprites as well as some tilesheets I'm not so sure I'd like to continue using for this particular project. I've bought some assets that I want to make the switch to and plan on getting that done at some point, but I wouldn't bet my life on it being done in the next Demo update. Maybe for a 'major' update.
Thank you, keep in touch.
EDIT: Turns out the supermarket crash is still in effect and I am LIVID about it.