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FoC v1.3 is here!

Fort of Chains
A browser game made in HTML5

Fort of Chains v1.3 is here! Text-only slaver management game. Contributors welcome!

(Play in your browser) | (Contributing) | (Download) | (Subreddit) | (Discord) | (v1.3.0.0 release notes) | (v1.2.0.0 release notes) | (Changelog)

Fort of Chains is a completed, free, moddable, open-source, TEXT-ONLY sandbox management NSFW game where you lead and manage a band of slavers in a fantasy world. The game is configurable and can cover all gender orientations: MM, MF, and FF. Be warned that the game contains heavy themes of slavery and non-consensual sex. There are no support for playing as a submissive character. More information here.

Foc v1.3 came in three weeks after FoC v1.2, and is easily the largest update this game has ever received so far. Compared to v1.2, FoC v1.3 version adds a lot of content, new features, UI rewrites, image works, rebalancing, and iconworks. A summary (but still very long) changelog is at the end, but the biggest changes in v1.2 are:

  • Content: 17 new quests, 8 new opportunity, 45 new events, 1 new interaction, 1 new unit action (special thanks to Alberich, acciabread)
  • UI rework: Almost all menu had its UI reworked, especially the quest menu where most of players time is spent on
  • New features: Favor, ire, lore, and more
  • Content creator UI work: Built-in code editor with toolbar, syntax highlighting, result preview. Guide is also in-game now
  • Imagework: Icons have been entirely replaced with SVGs, and many are redone. They also uses the new, non-intrusive tooltips

Many thanks to the contributors to this project, and especially to Naraden, acciabread, and Alberich.

FoC is always looking for contributors, be it writers, programmers, artists, or even moderation help! Unlike most other games, to add content into the game, you do not have to write code at all. This is since the game came shipped with an in-game GUI tool for adding content. More details here. As of v1.3, there have been over twelve people who have contributed content into the game, while much more have helped playtesting, giving feedbacks, and reporting bugs.

Full changelog here.

v1.3.0.0 (December 26, 2020): Lots of content, new features, UI rewrites, icon rewrite, heavy QoL changes

  • 17 new quests, 8 new opportunity, 45 new events, 1 new interaction, 1 new unit action (thanks to Alberich, acciabread)

  • New feature: Ire and Favor. You can gain favor and ire with other companies out there, which will have various in-game effects

  • New feature: lore

    • 20 new lore entries
    • The Continent named as Mestia
    • New map (thanks to acciabread)
    • Interactive map regions (thanks to Naraden)
  • Tooltips are much less intrusive now (thanks to Naraden)

  • Renamed Northern Plains to Northern Vale

  • Quest and quest UI:

    • Quest menu is completely rewritten
    • Assignment UI is completely rewritten
    • Quest now hints on what kind of rewards you will get from them (acciabread)
    • New quests that you have never done before are marked
    • Panorama in quest cards and mail cards
    • Quests have icons now
    • Can set quests as ignored, which will hide them from the UI
    • Increase default quest expiration from 4 to 6 wks.
    • Hide quest hub flavor text after grand hall is built
  • Unit portraits:

    • Direct support for custom image-packs (thanks to Naraden)
    • Unit portrait picker (Naraden)
    • Clicking unit portrait shows a large version of it now
    • Many new unit portraits
  • Content Creator Tool:

    • Built-in text editor (thanks to Naraden)
      • Macro insertion toolbar
      • Syntax highlighting
      • Macro validation
      • Macro tooltips
      • Result preview
        • List of actors editable
    • Search quests and opportunities by name (thanks to Naraden)
    • Cost and restriction are restructured to make them easier to use
    • Content Creator Guide is in-game now
    • Direct support for making chained quest/opportunity/event
    • Stackable trait ifs in content creator toolbar.
    • Internally, the code is rewritten to despaghettify it.
  • Filter code rewritten from scratch. Everything can be filtered now and they stick to the top, while being less intrusive than usual. Has options to disable or unsticky them

  • Equipment

    • New feature: can automatically attach equipments to equipment set
    • Merged vagina and dick equipment slots to genital, and added weapon equipment slot
    • Shuffled equipment to make them spread over slots better (acciabread)
    • Equipment items now have unique icons (thanks to Naraden)
    • Equipment traits such as gagged or blinded give hefty skill penalty now.
  • Trait:

    • Skin traits can now be innate. E.g., if you got an elf with butterfly wing and they lose the wings later, you can purify them to restore the wings.
    • Trait have rarity indicator now
    • Diligent become studious, energetic becomes active, careful becomes cautious, inquisitive becomes curious, violent becomes proud, peaceful becomes humble, perceptive becomes attentive
    • New traits: dreamy, courtesan background, boss background, artist background, metalworker background
    • Removed traits: patient (merged to calm), decisive (merged to aggressive), miner, student, sadistic, slutty
    • Adjusted the skills some of them affect
    • Orcs now have pointy ears
    • Many icons are replaced with a better one (acciabread, Naraden)
    • Human (Exotic) is renamed to Human (Sea)
    • Long-term slaves converted to slaver gains the slave in addition to their existing background
    • Upgraded backgrounds of pre-built starting units to their rare version.
  • Duty:

    • On duty units can go on quests now
    • Duties have unique icons
    • Relationship manager now costs upkeep
  • Unit Action:

    • Hides unit actions before unlocking their buildings.
    • Unit actions appear together now in [Action] menu.
    • Advanced slaver training is nerfed and requires potion to do
    • Basic slaver training is nerfed and requires money to do
    • Flesh shaping now needs basic obedience training
  • Slave Order

    • Slave order can be fulfilled directly using free slaves from slave pens
    • Can do multiple menial slave orders in the same week instead of once per week
  • Buildings:

    • New building: Library
    • Building display adjusted to make it less spammy for new player
    • Stores building as object in fort now for faster searching.
  • All icons are stored as SVG now

  • Slavers can be away from your fort / unavailable for various reasons now

  • Nerfed overall number of slavers from 36 to 24 before hitting a soft cap

  • Documentation updated, including for creationg of image packs

  • Import / Export save as text for mobile users under Settings.

  • Modified most important links in all menus to buttons.

  • Several changes to interact screen (thanks to Naraden)

  • Preparation for converting twine code to JS for performance with DOM tool code (Naraden)

  • Limit level up to 5 per quest, except catch-up quest

  • Debug initialization now starts with much more things by default

  • Issue templates in repository

  • Update itch.io build command.

  • Player getting captured is no longer a game over.

  • Made itch.io bundle flatten the unit images into a single directory (thanks to Naraden)

  • Moved from gulp to webpack

  • Backwards compatibility code is now fully in JS

  • Support for bodyshifting units

  • Some opportunities have to be answered now

  • More banter texts (thanks to acciabread).

  • Success calculation rebalanced from scratch

  • Childbirth support

  • Various code cleanups: navigation rewrite, focwidget, etc.

  • Criterias rebalanced to have 5+ traits

  • Many bugfixes

v1.2.x (December 05, 2020) Artist-focused, engine changes, content, features

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