Devlogs
v1.6.0: Loadouts Up
This sure was a quick update, but don't expect it to have a lot more content.
The main about it is 2 bonus rounds receiving new starting loadouts, which I deem important enough. Expect the rest of bonus rounds to get more loadouts in a future update!
Changelog:
- Added 4 more equipment
- Added 1 more remix rule
- Added 6 starting loadouts for Warrior's 6th episode
- Added 5 starting loadouts for Thief's 6th episode
- Added 3 spells to unexpected spell's pool in its remix
- Added 3 equipment to Mystery Box's equipment pool
- Nerfed King Slime rule
- Lightspeed now properly boosts countdowns; if the value is greater than 6, it will split the boosts into 6s until the value is 6 or less!
- This won't affect the actual boost value, meaning it will still properly double
- Made Hammer Triple Deluxe's description more clearer