Posted February 02, 2021 by M151 Games
#development #update #demo #point & click #horror #adventure #diary #devlog #journey #team #2020 #release #android #PC #linux #2021 #indiedev #Graphic adventure #feedback #indiegame
2020 has come to an end. It was a particular year for everyone, in which we had to adapt to a new situation that affected the entire world. Despite all this, we were able to carry out the development of "Bella Muerte" together with our team. We communicate online and work remotely.
The pandemic did not affect us negatively. Everything continued as planned. The only thing that prevented us, and unfortunately we could not achieve this year, were the voice recordings. We decided not to gather many people in the same space (for safety reasons). These meetings will be planned for next year.
We started the year with great enthusiasm and with a goal in mind: release the first demo, including the complete prologue and the first chapter.
Chapter 1 was almost finished by January. We had to polish a few issues and add two rooms (Erica's bedroom and the tool room).
The Demo of Bella Muerte arrived on PC on July 15th (with an Itch.io and Gamejolt page). A few days later, on July 23th, the Android version came out (on the Google Play Store).
We are amazed by the results the demo achieved. At this time, it has more than 590 downloads in total 😱. The Itch.io Twitter account also made a post about our game: https://twitter.com/itchio/status/1304208031111094273
All the feedback we received from all of you help us a lot in polishing and creating a better experience for Bella Muerte. In fact, because of your comments, we tweak some little things from chapter one and replace them in an update (v0.1.1) that came out on July 23rd.
As for the rest of the development, we tell you some highlights:
At the end of the year, we can say that we accomplish our goals. We look forward to updating our demo in 2021 with the entirety of Chapter 2 while we continue working on the rest of the story.
We wish you a happy new year!