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First engine test complete

OSIR (prototype/engine dev)
A browser game made in HTML5

After a bit of polishing the code and UI, the base engine for the game is now operational! Nothing exciting yet, as it's just the fundamental engine (drawing the grid, movement, etc) but you can move and take turns attacking.  It's simple, but I'm happy with how it's shaping up.

Unlike the past where I rushed forward too much, here I've worked on getting the underlying code and functions well-organised and modular so that building upon them will go smoothly.  Next year my goal is to design a nice UI. Once that's done, focus on adding actual classes, abilities, elemental /slashing/crushing dmg types, and making sure the engine still works. Then, XP and levelling up and skill trees.

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