Devlogs
BtSP 2.2.1 Update~!
Posted December 28, 2020 by Zyyph
Hey all, I'm super happy to put out the latest version of BtSP! It's been a crazy year. My studies and various pressures from society and my smaller circle of friends have been a real challenge, and I'm so happy that my little business making art and games has been so stable. I just get to make fun content for a lot of good people, and that's fantastic. Thanks for all the support. I really hope you all like the game.
As always, you can play one version ahead of this public release on my PATREON
I would like to mention, you must start a NEW GAME in every new release you play. Playing on an older version then updating it and continuing your save file is risky and will probably result in a crash to your game!
Changelog:
- Fish are now randomized much better, now.
- New lake asset to replace the placeholder. There's a dark version for night time too but it hasn't been programmed in yet.
- Eddie's minigame has been added in, I'm still working on making it longer and more rich with features.
- Day 3 now has a required quest. It does not take ingame time so you can still enjoy day 3 normally.
- Some easter egg dialogue was added to Zyyph's name change mechanic.
- Slight fixes to shop prices and randomization.
- Every character now recognizes the world state and will reference choices you've made. You can speak to them all after the morning of day 3 for the basic setups to their dates.
- A host of bugfixes with character positions and visuals.
- The delivery game would previously call variables that are defined elsewhere, it now will normalize them before starting so the game runs properly. I hope. I need to check this still.
- Hotfixed, to fix the metric ton of bugs that occurred from some variable redefinitions.
Sorry for this devlog not being released at the same time as the update! I accidentally didn't tick the publish box!
Visual Novel