Devlogs
Update v1.1.0
Posted September 07, 2021 by StolidSnow0
#patch notes #update
Bug Fixes
- Adjusted Subtitle Size/Font to be easier to read.
- Fixed a bug where you could navigate to the Save Game button in multiplayer by using the arrow keys/gamepad due to it not being properly disabled.
- Disabled ability to Save Game during certain instances to prevent bugs/glitches from happening.
- Temporarily disabled "Simulate Physics" on Voice Module due to an issue with loading in to a save that is on that mission.
- Fixed an issue with the Light Adaption & Lens Flares Check boxes showing the wrong checked state at certain times.
- Fixed a bug where the the "Health Low" and "Water Low" Warnings would stop showing after a random amount of deaths.
- Fixed an autosave bug where it would autosave even while it was off.
Changes
- Improved on the Save/Load System
- Object classes spawned in the world will now save, allowing you to be able to actually save your progress.
- The currently streamed level you save in will now save/load.
- Added "Lens Flares" Option
- Added "Lens Flares Intensity" Slider
- Re-added "Audio Quality" Selector
- Changed some Graphics Options from just buttons to Combo Boxes (This will now require you to click "Apply" when changing these settings.)
- Added a custom Day/Night Cycle
- Changed AI Model to a custom made model
- Added Crafting System Mechanics
- Added IK for Brink's Legs/Feet
- Added More Melee Options (Punching, Sticks)
- Added Head Rotation with Camera
- Added a Level System (W.I.P)
- Added Glow effect for Voice Module Pieces to help aid in finding them