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Working on the level editor

Against the Tide
A downloadable game for Windows, macOS, and Linux

Building and almost done with the level management screen of the level editor. This manages both the local (offline) and online versions of a player's constructed levels. Exciting stuff.

In other news, I'm looking at using the itch.io (and steam, etc) APIs to automatically log a person in from their respective game platform client. Everyone else will have to create an account. Likely everyone will do this in the beginning.

I'm looking forward to completing the level editor. It'll help me building the story levels as well as let players build their own levels for each other. I might even have a contest for people to determine the story levels by popularity. We'll see.

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