Devlogs
Version 1.26.1
- Health meters will no longer break if the player refreshes during a battle. Refreshing can still cause other problems, though, so try not to do it.
- Removed the "enemy holds" passage and replaced it with a
priority
property for effects. Effects are now sorted by priority
to determine the correct hold effect to resolve.
- Fixed a bug where, in the case that a character was under multiple hold effects, removing just one effect would remove their
noact
property and allow them to act again. This has been corrected by defining a new property for effects, hold
, and defining a getter function for noact
in Actor
that returns whether or not the character's effects contain a hold effect.
- Gaining Alert from losing Stunned will no longer generate a popup.
- Enemies will no longer generate a popup when righting themselves from Knocked Down.
- Puppets will no longer generate a popup by curing their ailments via Struggle or Rest.
- Puppets will no longer generate a popup at the start of battle for any ailments removed at the end of the previous battle.
- Protector and damage-over-time effects should work correctly again.
- HP regeneration will now be communicated via popups at the start of every round.