Devlogs
DevLog #11 - Names in the Clouds
Fixes:
- Characters no longer follow mouse when mouse is outside game
- Fixed being able to press build and cancel at the same time which would cause building/deleting towers every frame and lots of noise/clouds
- Fixed vertical jittering in level 10
- Fixed error in level 18 that caused box to be destroyed at start of sequence after removing it once
- Correct material (sprite with lights) for box dust clouds and gridlines
- Fixed Catty wrongly starting out as “angry” in some cutscenes
- Fixed sparkles of king’s glasses moving with spirit after delivering them to Hedgar
- Fixed speech bubble position for sad catty in dialogues
- Fixed opening gate conditions in level 17 (all leaf piles and all heart beans)
- Fixed hanging application on startup time by changing all music files to “streaming” and PCM
Features:
- Burgundy now tells you how to start spirits in first level
- Press SPACE instead of V to start level
- Add flying leaves when placing leafpiles
- Add mixers for FX and music with some compressor
- Audio now moves lines in bottom right
- Characters slightly tilt on moving left or right
- Show grid when building tower
- Changed layout of level 11, 13, 15, 16, 21, 22, 23
- Changed Hedgar’s position in level 27
- Improve start area of level 26 (introducing default direction for waywisers)
- Mouse cursor is now directly above building cursor instead of above catty/batty sprite
- Sync beatbox with background music (110bpm)
- Boxes destroyed by crystomalities now also have box ripping sound
- Drew clouds for all 36 patrons live on twitch, will be used in credits!