Devlogs
chapter 7 draft, bug-fixes, minor detail changes
Posted December 18, 2020 by brushmen
#dotgraph
So far…
- ~170,000 words (including code), draft of chapter 7 done, might add more optional dialogue content in the future, but right now I want to move on
- I wrote a auto-clicker Selenium python script, and it can help me brute-force through the clicks (average 181 clicks for 10 playthroughs). It’s not as powerful/fast as ChoiceScript’s randomtest/quicktest yet, but it’s better than nothing. In order to make things easier to target with the Selenium script, I did some updates to the underlying code, now story-advancing links are primarily links and not a mixture of links and buttons.
- Fixed some bugs where the auto-clicker got stuck on.
- Candles were expensive during the Warring Period, so I removed most (all?) mentions of them.
- Added directional description (for aria-label) of locations on the text-map, hopefully that is more useful to people who rely on screenreaders