Devlogs
Version 1.26
- Documentation has now been split into "Basic" and "Advanced" sections. The "Basic" section should hopefully help people with less coding experience get into the engine more easily.
- Top-of-round effects should no longer trigger multiple times if an enemy uses an instant action as their first action.
- Indirect damage will no longer create popup messages.
- Puppets will no longer gain EN after every enemy turn.
actorBox
is now in its own file, "Widgets (Actor Box)", and each of its elements has been made modular.
- Tightened restrictions on
uses
, cooldown
, and warmup
attributes in the Action
constructor; they will now only be applied if they are integers.
- You can now specify an
action
property for entries in the item database if you wish for their associated action to be different than their name.
- Removed
DoT
and Protector
subclasses, as they were unnecessary. Their special attributes are now handled by an additional catchall argument to the Effect
constructor.
- Removed the "lastaction mods" passage and replaced it with the "saveMod" property for actions. If you want to save a different action, assign a name to its {{{saveMod}}} property.
- Added documentation for animation code.
- Revised the installation instructions for clarity.
- Fixed dummy links in the documentation headers and restored the external link icons for external links.
- Reduced the line height of text in the documentation passages for easier reading and less dead space.