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Devlogs

First Build

20/21 Y1B - Team 12: RoboPill
A downloadable game for Windows

First build of “RoboPill”


What is there in this build:
This build contains three gym levels, each showcasing one unique mechanics.
- Gym level 1 (Made by Bart Bos) contains the Rocket Booster mechanic.
- Gym level 2 (Made by Sebastiaan van der Kruijs) contains the platforms with different surfaces mechanic.
- Gym level 3 (Made by Jesse van Rijn) contains the Wall Jump mechanic.

Each of these gym levels are in very basic states, only allowing for a place where the mechanics function. They do not give a full showcase of what the mechanics allow.

Known bugs:
-  In the Platform Gym level, the character instantly regenerates any damage taken
- In the Platform Gym level, after dying surface detection stops working
- In the Wall jump Gym level, Player stays in sliding state after wall ends.
- In all Gym levels, Touching the hazard from the side, throws the player really high into the air.
- There is currently no way to switch out of the levels without touching the end goal. Meaning that falling of the stages results in a hard lock.

What to expect in the next build:
- 3C’s set up.
- Better gyms that showcase the mechanics better.
- Mechanics in a ‘finished’ state.

Files

  • robopill-build1.0.1 268 MB
    Version 14
  • robopill-build1.0.1 268 MB
    Version 1
Download 20/21 Y1B - Team 12: RoboPill
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