Posted December 17, 2020 by jesseat18
First build of “RoboPill”
What is there in this build:
This build contains three gym levels, each showcasing one unique mechanics.
- Gym level 1 (Made by Bart Bos) contains the Rocket Booster mechanic.
- Gym level 2 (Made by Sebastiaan van der Kruijs) contains the platforms with different surfaces mechanic.
- Gym level 3 (Made by Jesse van Rijn) contains the Wall Jump mechanic.
Each of these gym levels are in very basic states, only allowing for a place where the mechanics function. They do not give a full showcase of what the mechanics allow.
Known bugs:
- In the Platform Gym level, the character instantly regenerates any damage taken
- In the Platform Gym level, after dying surface detection stops working
- In the Wall jump Gym level, Player stays in sliding state after wall ends.
- In all Gym levels, Touching the hazard from the side, throws the player really high into the air.
- There is currently no way to switch out of the levels without touching the end goal. Meaning that falling of the stages results in a hard lock.
What to expect in the next build:
- 3C’s set up.
- Better gyms that showcase the mechanics better.
- Mechanics in a ‘finished’ state.