Posted December 17, 2020 by jakefriend
Howdy! The Peanut Village update's been out for about a week, and has had some great reception (especially the ??? new hidden feature). Thanks for the positive feedback!
I've jumped headfirst into one of the biggest tasks of the next update: implementing the lore system. (Quick WIP preview below! Right-click and 'open in new tab' to view the original size)
The lore system is a new way to interact with the world. You'll be able to use a "study" spell to make notes on local creatures and sights, and jot them down into your personal "grimoire". Rather than showing one thing at a time, I'd like to present the book as an open-face UI, meaning you can see a left and a right page at the same time, and can 'flip through' it. It's written from the player character's perspective (including notes to self).
The book itself will hold a huge amount of information - data you've collected, quest notes, spell details, secret star completion, and so on - so there's a lot that has to happen under the hood to make that happen! Let's taco bout it.
It breaks down into 3 main components. I've already completed the first!
So, once this is all done with, exploration will be substantially richer, as you'll be able to learn more about the things around you, and I'll be able to create a wider variety of exploration rewards by putting something with unique lore in a hidden area (for example).
It's the last major system the game is missing right now, other than some system settings stuff like key rebinding. Everything else I want to add to the demo will just be depth of content, like more rooms and enemies and secrets, oh, my! But we're getting there - nearly a perfect vertical slice of content that I can go crazy on content-building for in the future.
That's it until next time - don't forget to join our Discord for live progress updates and general hangouts! Expect more regular updates again now that I'm back at it :)