Devlogs
Release notes: v153
Posted January 10, 2018 by Anarkade
#Release notes
- Fixed a DX3D Compile error crash that some players experienced when launching the game. Now when the computer can't compile the shaders doesn't use the CRT display effect
- Small tweaks to avoid speed issues on certain computers
- Added slowdown when you kill Flama
- Tweaked the "Go!" signal activation and length
- Now it says "Stage clear" instead of "Well done" when completing the level
- Tweaked the player respawn invincibility effect
- Fixed a character shadow drawing priority issue
- Other minor and internal tweaks