Posted December 16, 2020 by Mason B.
One of my biggest notes of feedback for the game was that the combat wasn’t very engaging, as well as frustrations with the movement and camera control (namely that the player couldn’t move backward and the camera was entirely static). I’ve been working on upgrading the combat system to feel a bit more like a Hack-n-Slash style game in order to feel more dynamic.
The above video is a work in progress of what I have added:
There is still lots more to be worked on of course, especially when it comes to enhancing animations and combo options, but I’d love to hear what you all think about these changes, if there is anything else I should look to change or add, or comments on the existing changes.