Posted December 14, 2020 by Tanuki-sama Studios
This page describes the in-game accessibility settings for NALE Chapters 1, 2 & 3, and is kept up-to-date with the latest information as-and-when it changes.
These changes are correct for all versions of the game on or after...
... which will be shortly after this is posted, so if you're reading this and don't have these options, please try downloading the latest version.
Use of options to “reduce effect intensity” may make the NALE chapters more comfortable for players who are photosensitive. However, even with these enabled, TSS does not guarantee that the game is “safe” for all players (we simply can’t cover the huge range of possible photosensitive conditions).
We still advocate that players who have photosensitive conditions seek medical advice before playing NALE, and take typical precautions, such as playing in a well-lit room and not playing while in a fatigued state.
While we’ve made attempts in many cases to preserve the flow of the game when accessibility options are turned on, some of these changes have modified the game’s atmosphere or the pacing of cutscenes. As a result, we suggest players who are not particularly photosensitive keep all of these settings at their defaults - namely:
Please be aware; due to browser security settings, these options do not save in the browser-based version of Chapter 1; they will reset each time you refresh/reload the page. This is because we didn't want NALE to ask the player to change their browser security settings for the game. If you want the options to save, please download the game via the links further down the game's page; the downloaded version should save without problems.
NALE is a Visual Novel/Graphic Adventure hybrid. As a result, in all present chapters so far, there are zero elements which require twitch skills or timed reactions. We believe that players with limited dexterity should be able to play the game without problems.
NALE has been designed so that there are no aspects to its gameplay that hinge on the perception of colour. Users with most common forms of colour-blindness should not have any problems playing NALE to its fullest. As a result, there are no “colour-blindness options”, as the game simply does not require them.
Both NALE Chapters 2 & 3 involve “battle” sequences. Each of these chapters offers the player the choice between a mode where the player can lose, and a mode where they can never lose. This choice is offered to the player during each mode’s tutorial.
Note that in each chapter, the penalty for losing a battle is simply that the player can try again.
In Chapter 2, if players lose a battle, they are offered the choice to shift into the “can never lose” mode.
In Chapter 3, players can change modes at any time by “using” Nina’s car, at the Rostro Vista parking lot.
There is no penalty for for using these “can never lose” modes, nor is there any bonus for not using them. Players can just decide if they want that challenge, or would prefer not to have it. The game plays out identically either way.
There are several options which can adjust the intensity of onscreen effects:
NOTE: NALE’s cinematic roving cutscene camera cannot be disabled. This is because the camera's framing is a fundamental part of how the game works (often, just outside the camera shot, players would see random characters or props, not dissimilar to being able to see backstage during a theatre performance).
To fully engage the options that reduce visual discomfort for photo-sensitive users, we recommend…
If the Reduced Effect Intensity setting is turned ON, the games will exhibit the following changes.
If you have any feedback about the games - such as if you feel we have missed something in the game that you noticed, please inform us at tanukisama-AT-gmail.com.
We would really love to receive any feedback players have in this area, as there are practically as many considerations to accessibility as there are players, and while we can't always action feedback, we endeavour to make changes where it's possible to do so.