Devlogs
New Arts & System Updates
Hey guys, I thought I'd provide a devlog with some of the bigger changes for the next update:
- Much more emphasis on dialogue checks. I was already going with that direction with the previous updates, but it was mostly experimental. Now it's more decisive, most unique dialogues have a stat check for either Rhetorics/Deception/Karma/Testosterone/Estrogen/Lore/Intellect/Academics that if passed will provide exp bonuses (and in some cases branch into entirely different dialogue progressions), and those are besides the typical story progression and insanity checks.
- Related to the above, like the ghost by the river in Town of Beginnings, there are more teachers for the rest of the stats.
- Illfang's Tower remade (just the tower, not the whole mines dungeon following). It's related to the previous sh!tty Nao art changing to the modern, custom Sangsue one.
- Now when all characters talk, even the most unimportant NPCs, a name will be displayed in a separate box at the top left of the dialogue box. It used to be pretty messy, with some of the random NPCs speaking with no way to differentiate from narrator descriptions, or the characters with facesets speaking with no names above their dialogues. Now it's either a narrator description, or a character talking with their name listed. (for example when talking to random npcs in the streets of the town of beginnings, it will list "civilian" as character name).
- Entering buildings will autotrigger a zoom effect. For buildings like stores and inns it will be a 50% zoom, for dungeons and other places where the player "needs" to see in front of him, a 20%. I swear it's related to immersion and has nothing to do with all the new custom arts I'm getting that I definitely don't want to show off.
- Hana and Azar will trigger unique death sounds when they faint in combat. Trying to get in touch with a specific scripter so they can also have their unique sound effects whenever they take damage. As soon as I get Kaliska's voice lines, I'll add them for her too, should be about 2-3 days.
- Changed the order in which classes acquire skills, and completely remade the blood magus skills from scratch (some of them now have HP costs as well). Now the Level order in which you receive them will make much more sense (for example no team buff effects until the Levels when you'd recruit Hana).
- Almost all buff skills now work for the entire party, not a specific target. That also means that a single enemy caster will empower his entire team instead of just 1 member at a time, so have fun with that.