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Moving and shaking

20/21 Y1B - Team 6
A downloadable game for Windows

Featured in this week's build:

  • Line of Sight Hazard and Glide Gym's "floaty" characters
  • Basic movement metrics
  • Gym layouts modified for movement testing and initial set-up for next week's feature testing

What was planned:

  • Procedural Vision cones
  • refined character movement feel

Known Issues:

  • Victor had issues with perforce this week and wasn't able to push his up-to-date build to perforce as a result the stomp gym camera is locked in first person facing away from level geometry thus the level itself is unplayable.
  • Line of Sight Hazard Gym's EQS system for generating procedural mesh vision cones didn't work current vision cones are simple cone meshes without collision and a translucent mesh.
  • Glide Gym character doesn't interact with hazards.

Upcoming build plans:

  • Refined character movement
  • Custom gravity system for glide ability
  • AI that can "see" the player when they enter a vision cone and detection timer for Line of Sight Hazard
  • Vision cone colour changing as the player is detected
  • work on stomp ability

Areas for Feedback:

  • Character movement feel
  • visuals for vision cones (Do you find them too bright?, do they contrast nicely with the environment? what improvements would you suggest?)
  • Quality and style of Devlog

Files

  • 2021-y1b-team-6-win.zip 147 MB
    Version 6
  • 2021-y1b-team-6-win.zip 147 MB
    Version 1
Download 20/21 Y1B - Team 6
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