Devlogs
Moving and shaking
Posted December 13, 2020 by EsanVoid
#First Build
Featured in this week's build:
- Line of Sight Hazard and Glide Gym's "floaty" characters
- Basic movement metrics
- Gym layouts modified for movement testing and initial set-up for next week's feature testing
What was planned:
- Procedural Vision cones
- refined character movement feel
Known Issues:
- Victor had issues with perforce this week and wasn't able to push his up-to-date build to perforce as a result the stomp gym camera is locked in first person facing away from level geometry thus the level itself is unplayable.
- Line of Sight Hazard Gym's EQS system for generating procedural mesh vision cones didn't work current vision cones are simple cone meshes without collision and a translucent mesh.
- Glide Gym character doesn't interact with hazards.
Upcoming build plans:
- Refined character movement
- Custom gravity system for glide ability
- AI that can "see" the player when they enter a vision cone and detection timer for Line of Sight Hazard
- Vision cone colour changing as the player is detected
- work on stomp ability
Areas for Feedback:
- Character movement feel
- visuals for vision cones (Do you find them too bright?, do they contrast nicely with the environment? what improvements would you suggest?)
- Quality and style of Devlog