Devlogs
Version 1.25
- NEW FEATURE: Battle animations! Nothing fancy, but actor boxes will now shake and produce damage value popups during action phases. You can turn them off by disabling the
ANIMATIONS
flag in StoryInit
.
- As a consequence of the above, enemy actions now occur one at a time, instead of all at once. Tell me if this produces any bugs for you.
damageCalc
will now only attempt to append element messages if the relevant setup variable exists.
- Fixed a bug in the number hotkey code.
- In-battle actor display is now standardized through a widget,
actorBox
. This should make modifying the default display easier.
- The documentation has been updated to document this feature.
- Actor boxes for dead characters are now aligned to the top of the flex container, and their height is restricted to only the height of the character's name.
- Dead characters now display a † (dagger) symbol in place of the status button.
- Fixed a bug that prevented
oncePerTurn
actions from deactivating correctly.
- Fixed a bug that would allow illegal actions to be performed through the last action button under some circumstances.