Devlogs
Enemy Animation, Tutorial, and Future Plans
- Added a couple more sound effects
- Finished enemy animations
- Added a tutorial that dynamically sets the difficulty based on how well you do in the tutorial.
Plans for the future:
- Rework swordplay to be more clean and satisfying
- Rework battery system to be more balanced and interesting
- Implement battery powered upgrade system
- Create ranged weapon model
- Implement and balance ranged weapon
- Create weapon animations
- Scrap current enemy models and create new ones
- Create enemy animations for new model
- Create new color palettes
- Rework enemy AI
- New world design, along with level design
- Implement lock and key system, replacing the current door system
- Create boss