Posted December 10, 2020 by MRDR HOBO
#Action RPG #Dungeon Crawler #Fantasy #Open World #PbtA #Retro
I’m really close to releasing the & VENTURE FORTH: Character Creation & Adventuring Booklet. So why don’t we go through the character creation process to see how it differs from World of Dungeons:
First of all, we have to choose how we’re going to generate our Attributes. Since I don’t have a character in mind, I think I’ll go with random.
Random generation carries the risk of giving you a weird array of results, but also it’s the only way you can start with a +3 bonus right away. I roll and get: STR +1, DEX +0, CON +1, INT +1, WIS +0 and CHA +2. Pretty good!
Being a throwback to Baldur’s Gate and other classic fantasy games, I wanted to make sure to get the typical fantasy folk down: you can choose between dwarves, elves, humans, or mix and match between them or with creatures from the bestiary (in the upcoming Hosting and Random Generators Manual).
For now I think I’ll go with dwarf, because I meet the requirements (STR +1, CON +1) and because I like beards. I log the benefits on the character sheet: “low light vision while underground. Special 2 armor vs. poison and disease.”
Now, it’s time to choose my upbringing, which will give me some nifty additional benefits. I’m going to bank heavily on that +2 CHA score. Since in & VENTURE FORTH your friends and you don’t only control your own characters but can also recruit companions, leaning into your specialties is encouraged. So I go ahead and choose hills, logging “you were raised in the trading posts of the dwarven kingdom. You never lose initiative when fighting goblinoids, and you buy equipment at a 25% discount.” on my character sheet, for that sweet sweet 25% discount.
Remember when I said I was going to bank hard on that CHA bonus? Well, that sounds like bard to me, specially since I meet the requirements (CHA +1, INT +1).
I mark Leadership as my class skill and log the starting equipment on my inventory. Now I should choose my starting class feature:
I’m really torn between Improvised and Inspiring, but considering I settled on wringing that CHA bonus of all its worth, and it is kinda the classic bard feature, I go with Inspiring “add +2 to a party member's roll when you have time and means to play music (CHA number of times per rest).”
The last step to round up your character is picking your signature skill. I already have a +2 CHA, a 25% discount to buy equipment, training in Leadership, and can Inspire my friends. If I go with the other social skill, Deception, I will become a Charisma powerhouse, plus securing both of the most important Dialog skill options!
I roll 1 Hit Die, plus another +1 HD thanks to my CON bonus and choose a number of dice equal to my level to determine my hit points, getting a 1 and a 3. Of course I choose the greater one and start with 3 HP!
It’s just a matter of jotting everything down, name them and you’re good to go!