Posted December 10, 2020 by Seth165
Starting the game I had the idea of creating a FPS shooter using unity engine. I quickly realized that making a FPS is not as easy as first thought. That being said I pushed on and was making a lot of ground work. I already had a basic enemy movement script and basic gun scripting.
UI is where I came across many of my issues as I was unfamiliar with how to actually implement UI effectively. This along with the enemies seeming to want to brake every other day was getting quite annoying.
In the next Devlog I'll have these issues fixed hopefully. And will be able to adjust values to make the game more playable.