Posted December 08, 2020 by moscatostudios
Over the past week, we have been making tweaks, and smoothing out any issues to get to our initial release!
Together, all these work to reduce player frustration when navigating a dark environment and increase the horror ambiance.
However, we did have some plans that did not get into this week’s release. In the future, we plan to continue working on the on-player ambiance, so footsteps, breathing, and a more advanced shroud of darkness over the player’s eyes. Similarly, we plan to improve how dynamic the monsters are to give the player a variety of escape experiences while navigating out of Echo Cave. Once all of these things start to fall in place, then we’ll begin to re-evaluate the level design to make the horror experience longer and more immersive!