Posted December 08, 2020 by VIRTUA WORLDS
#blueprinting #devlog #devblog #unreal engine #psx #gamedev #indie #arcade
11/28/2020
need to work on today:
-seasonal changes
- cherry blossoms ✔
- halloween moon and clouds bats like santa✔
12/01/2020
- redo all seasonal changes to be with particle effects
- completed:
- Cherry Blossoms ✔
- Snow ✔
- Still need to complete:
- Halloween
- need to tweek bats particle so burst happens and they disapear ✔
12/07/2020
- still need to work on:
-tweak bat particles for halloween seasonal change ✔
- work on implementing a casual mode and regular mode
- button in menu (baby mode or regular, change text )
- variable that is saved (casualmode)✔
- how casual mode is different thank regular mode
- got spawner to keep spawning humans, got game to not do end scene ✔
now i have to stop the end screen from coming up ✔
- stop from saving scores in casual mode ✔
- don't show lives on hud in casual mode ✔
- need to make "attract mode"
- start thinking about it and then implement realtime gameplay with an AI... nver done this before
- when in attract mode
- do not save score ✔
- do not save high score ✔
- do not save if collect collectibles do not save if complete any challenges
- forgot to work on fireworks for canada day to 4th of july
glitch:
Music stopped when in casual mode and last "life" was taken
- look at the sequence on life 8. need to play more to figure out why.
- glitch still happening
work on next time:
- do not save if collect collectibles in attract mode
- add orange fade when "die|
- fireworks seasonal change
- music glitch.
I also did a reddit broadcast if you'd like to check it out
Indie game dev and cheesy music from r/shortcircuit<script async="" src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script>