Devlogs
ExoBase 0.6.3 - Improved rules, nicer founder cards, new abilities
- The PNP file is now 9-up! It's 8 pages now, instead of 12.
- The rules have been tuned for clarity throughout.
- The founder cards have icons in their ability text for consistency and clarity; the HP track shows when they are "injured".
- Founders count as "injured" when they have 1 HP left, rather than 2.
- Decreased max HP for most founders, and increased the number of dice rolled for damage checks.
- Several of the task cards have new abilities: Chemist, Recon, Comms, and Planner.
Still looking for info on any play sessions:
- Too hard/easy?
- Any cards felt over/underpowered?
- Which founders did you use?
- What was your final score?
Thanks!
-Mike