Devlogs
Version 1.24.1
newturn
and endofround
have been renamed to newTurn
and endOfRound
for clarity.
- Effect decay messages are now lumped into one box per character.
- Effect decay messages have now been standardized into one widget,
decayMessage
, which is called in both newTurn
and endOfRound
.
newTurn
has been modified to also work with enemy parties, and is now called in the enemy phase.
- Console asserts have been added to
newTurn
and endOfRound
to enforce proper behavior.
- Prone characters will no longer count towards the automatic turn end counter. This is to prevent a glitch where if all puppets were knocked down, the player would never get an opportunity to right them.
- Actions that cost 0 EN will now display their cost again. Crisis actions will only display a cost if it is greater than 0.
- Updated documentation to reflect changes.