Devlogs
Final Group Post-Mortem
Posted December 05, 2020 by Jesse
- What went well?
- The art consistency was extremely well put together.
- Final product of the character controller was good for character maneuver.
- The sound design for the game was really interactable.
- The player navigation was helpful when following objectives for what the game offered for immersion experience.
- What would we do differently?
- Add more animations
- Experiment more with player camera (mouse control)
- Add more variety of music throughout the level depending on which section of the level the player is at
- Add more variety in the tasks the player must complete to progress the level
- Utilize scene transitions and design a menu UI.
- Build upon a narrative for the game we designed.
- Add a mini map function of some sort to help the player not seem confused when exploring.
- Utilize resources available when encountering errors in game designing.
- What lessons did we learn from this project that we can take to other projects?
- Make sure that there is a channel of communication that all members can get active notifications from at all times
- Make sure all members are updating tasks done on task board in the same format for consistency
- When working in a version control project, push and pull whenever possible so that merge conflicts don’t occur
- Keep better organization of scene hierarchy