Devlogs
Weekly Dev Log #33
Posted December 08, 2020 by Tomyatemo
#devlog
Programming Department
- Overworld App
- Added a new Room to the game
- Implemented path to this room
- Made a simple dialog for each NPC
- Made the NPCs look at the player when talking to them
- Implemented NPC's in secret room
- Fixed bug where you get stuck in bushes in rooms
- Fixed issue with the order the objects in the overworld were displayed
- Fixed a bug where you couldn't go to a room because of a misplaced invisible wall
- The name frame of the messages in the overworld now adapts to the length of the text it contains
- Implemented camera limits so the camera doesn't go out of bounds when following player
- Fixed a bug where the text of some dialogs did not reset after being triggered once (how did I not see this bug until now??)
- Changed the sorting algorithm so textures that are one beside another no longer start glitching. (Fun Fact: This bug is also present in Don't Starve Together)
- Fixed Camera Limits for fullscreen mode
- Implemented Sweet berries
- Added big trees to two rooms
- Other
- Added tests to custom array library
- Implemented new sorting algorithm that produces the same result always given the same input
Art Department