Posted December 03, 2020 by Gamevengers
This week I was able to complete (with the help of my professor) functional AI script that can actually track and follow the player within a range specified (and adjustable) in the inspector.
Using a NavMeshAgent and specificities in the script itself the enemy is now able to follow a specific path determined by a list of waypoints (which are fully customizable) and then will chase the player if they "see" them.