Posted December 03, 2020 by Kobakat
VER 3.0 (Beta Build)
Lots of changes in this build. All the core mechanics and features now exist
# Features
- Player can block by holding right click while in the targeting state (holding shift). Enemies cannot harm you while in this state.
- Player now has a visible gold counter. Gold acts as your score, collect as much as you can!
- Chests are now interactable, press spacebar to open them and find gold
- Gold can be collected by approaching it and pressing spacebar
- Health pickups. Replenish one heart each time you pick one up
- Enemies now take damage from your attacks
# QOL
- Game now restarts on player death
- Player now has a visible health meter. Taking damage is now reflected in the health meter
- Enemies can now fall from heights just like you do
-Players and Enemies have a Shader applied to them that makes them flicker red when they get damaged.
- Player is now invulnerable as long as they are flickering immediately after taking damage.
# Technical
- Physics Layermasks greatly improve proper falling down states
- Player camera now tracks for collisions with scene geometry and moves accordingly