Devlogs
Beta Update
I'm happy to announce Rapyd Fire is now in Beta!
Changes since the Alpha build include, but are not limited to:
- Made enemies & powerups reset when the player respawns
- Introduced new enemy type: Flier
- Enemies will now turn around if they are about to hit a wall
- Wholly redesigned Level 1 to be more beginner-friendly and utilize the Isolation principle to introduce each mechanic one at a time
- Added two brand new levels, Level 2 and Level 3
- Added a timed Hint system
- Added a Final Results screen after all 3 levels are completed