Posted November 30, 2020 by Atka
Whew.. It is finally done. And according to release dates, it took quite a long time (85 days). The reason for the long wait for a ‘proper’ new version is because I’ve been working on changing the engine the game is running on. I was using Game Maker Studio 2 previously and the whole game was basically redone on the Godot engine. The reason was that my license for GMS2 is about to expire at the start of 2021, which would render me unable to export my game in .exe format. I could renew my license, but I was not sure if I’d wanted to, because the game started to ‘grow out’ of GMS2. I noticed myself bumping into more and more inconveniences and the engine started to show it’s ‘dark side’. I’ve stumbled upon Godot some time ago, researched it, did some simple test games, and was really satisfied it. I’m more than happy to say that Godot will surely stay.
Changelog: