Devlogs
Level Up Update (v0.20)
โ Warning: Your save data will be reset in this update.
Have you been wondering what to do with all that gold you've been accumulating in each run?
Well wonder no more!
The new team management screen allows you to put it to good use.
This screen appears at the end of every stage and gives you an opportunity to spend gold to upgrade your players' stats. If any of your players were killed in action, you can now replace them here too.
๐๏ธโโ๏ธ Stamina: increases a player's maximum number of stamina points.
๐ช Strength: increases the damage dealt by their attacks.
โญ Perks: Upgrading Perks gives the same bonuses as before, but now you have the option to spend that gold in other places instead, focus your gold on one particular player, or find new strategies.
You can't unlock all the upgrades in a single run, so choose carefully!
๐ Changes
- Added Team Management screen to the end of every stage. Here you can upgrade players and recruit new ones if you lost any.
- You can now spend gold to upgrade your players' Max. Stamina and Attack Strength.
- New recruits' perks are now always Level 0, but can be upgraded instantly if you have gold.
- Updated 'How to Play' screens with new info.
- Wandering (green) enemies no longer spawn in Trial 4.
- Savage enemies now have 8 HP (previously 7).
- Hunter enemies now have 10 HP (previously 7).
- Brutoliths now have 20 HP (previously 10).
- "Strength" perk is now called "Haymaker".
- "Stamina" perk is now called "Vitality".
- Removed level 4 KO perk. Too powerful!
- Stage results screen now shows sub-headers giving some context to the score breakdown.
๐ Bug Fixes
- Vitality (Stamina) perk is no longer cancelled out by the cost of carrying the ball.
- Help popups now show the correct damage values when previewing Attack.
- Help popups now show the correct stun values for when previewing Shoot command.
- You can now skip the title sequence and trial intros using keyboards or gamepads.
Enjoy!
Matt