Posted November 29, 2020 by DoingTimeStudio
This week after reviewing gameplay footage, we decided to make major changes to game and level progression. We wanted to provide players a more engaging storyline which involved extending the opening scene, creating an ending scene, and improving the way the player fixes the ship. We also removed weapons from the shop and arranged them throughout the levels to give the player a chance to gradually improve their gear as they make their way through the game. In an attempt to improve level progression, we changed our individual game levels from a large grid of rooms where the player needs to search for the boss to a more directed winding path through the level. Other smaller changes involve boosting the power of the teleporter to briefly distract enemies, giving the player a limited number of lives, and creating a weaker attack for when the player is out of energy.
Change Log: