Posted November 29, 2020 by Tobop
Performance update, and small fixes.
Controls:
A,D = move left & right
W,S = crouch, climb up & down / drop down
(The arrow keys also work)
Space = jump
Ctrl & Mouse 1 = use sword
Alt & Mouse 2 = throw shuriken (infinite)
H = hide/show extras
C = temporary block
Esc = access the in-game menu
Here's what the extras mean;
Small green cubes - Enemy soldier way-point.
Large green cubes - End of level indicator.
Orange - Edge of wall indicator, wall climb indicator.
Along the way, there are health prayers to pick up, and keys to unlock level sections. There is a level code system implemented. Every cut-scene will reveal the code.
* Various glitches exist, and we're working towards fixing them. *If the player gets stuck in the ground, try crouching and then standing back up. Or run into the nearest wall to get out of the floor. *The large snake doesn't take damage. Kill the guard behind him to win.
Lead Programmer: Brad Jones
Music:
Nanyang Journey (Instrumental) by Ivan Chew
Voodoo Clockmaker by Tekno AXE
Survival Loop by Percussion Action
Brutal Thine Enemy by PercussionWorld
Samurai Patrol by WorldPercussion
Producer:
Tobop Productions