Posted November 26, 2020 by Nicky Du
Roles
Nicky: Level Designer, Programmer, 2D artist, Screenwriter
Development
To start off with this 2D space-shooter-like game, I brainstormed 5 different themes. The 5 ideas all includes shifting of emotions between levels, as the project requirement demands.
Out of all these ideas, I chose the second one, as it's the briefiest yet the strongest one among all 5.
I them moved to plot-planning, and devided the story into three scenes: a friendly space, a strange space and a malicious space. The main character will go to school by himself, leaving a friendly and familiar community, heading to the crowded downtown streets, and finally arriving a classroom full of bullying.
Then, I drew several drafts to show how the game would look like, and how colors are used to display the mood of the character. The happier the character, the smaller his hue value is (meaning leaning more towards yellow), and the higher the brightness value will be.
Programming, being the least specialized field of mine, is the most time-consuming part in the whole development process. I didn't use a calendar in this project to track time, instead, I made a list of mechanics I needed to learn and apply to the game. Most of them are successfully done, while two remains unresolved.
The most intriguing yet frustrating part of this project is making the fog of war mechanic. This is the first 2D shader I did, and it helped in rendering the fearful atmosphere a lot.
Self-Review
Success
Failure
Lessons learned
Future plans
(This project is not prioritized for future development. I will work first on Afternoon Walk/Purple Ball Guy in my leisure time.)