Posted November 25, 2020 by jakefriend
Howdy! Quick little update.
As I mentioned on my 11/2 update, most of my time this month went into a big IRL move. We're just starting to get settled in the new place and finishing up the last major unpacking/cleaning tasks this week, so I'm starting to have bits of time for the game again. As expected, I didn't really have headspace for the game while the move was happening, so we're not too mcuh farther along right now, but I'm hoping to finish the next update in the next week or two.
Per the public roadmap, here's the status of the Peanut Village update:
Although it looks like I'm only halfway, the tasks at the top of the list are much more involved than the bottom of the list, and the only reason I haven't knocked this update out earlier is just an absence of available time.
I'm dying to work on 'truly new' content - level design, enemy art, character AI, etc - but it'll be a while before I can get to that still. The Ducklands update will have several new enemies and two spells, plus a bunch of new systems, but most of the work for PV has been refactoring or improving existing systems and code. It's a bit of a drag when 90% of your work is just interacting with older work, even if it brings the game forward and improves your foundations, but once PV is done I get to tackle a bunch of super exciting projects like the procedurally-generated environment decorator and group AI for Ducklands troops.
That's it until next time - don't forget to join our Discord (we're about to cross 200 members!) for live progress updates and general hangouts, and here's a quick peek of what's to come! Expect more regular updates again now that I'm back at it :)
"S.E.E." awaits you in the next update! What could it stand for?