Posted November 25, 2020 by VIRTUA WORLDS
#santa #devil #winter #christmas #arcade #psx #gamedev #devil devour alive DX #ddaDX #indie #devlog
11/21/2020
need to work on today
- implement challenges and where they are going to be shown on menu ✔
- made variables for each target and each score per game ✔
- implement challenges where they are going to shown on HUD ✔
- add award icon to gallery with number of weekly challenges completed - fix amount of time before collectible drop spawns ✔
- format collectible text in main menu
More things need :
text for each challenge in every language (write it in the way you want it to be):
- get a chain of BLANK no miss
- Catch BLANK number of sinners in a game
- Fling BLANK number of sinners off the side of the bucket in a game
Still need to do: - ask partner to help fine tune timing for collectible drop
11/23/2020
need to work on today:
- format collectible text in menu page 2 ✔
- add award icon to gallery with number of weekly challenges completed ✔
- casual game play mode (start thinking on how to do it)
- seasonal changes
fixed issue: Not adding to total number of challenges completed when the challenge was fling the sinner off the side, needed to set variable when challenge was completed and save it.
11/24/2020
need to work on today:
- casual game play mode (start thinking on how to do it)
- seasonal changes
- finished snow and blue overlay ✔
- add Santa? ✔
- need to figure out how to move him across the screen ✔
- used a set relative location ✔
issues:
- some meshes (blood waterfall and pool under devil show through the blue overlay
More things we need: - jingle bell santa sound