Posted November 24, 2020 by xiaowenxh
I worked on fixing the background musics, making menu screen, and some other adjustment like the moving the positions of the assets, finding bugs. For wanting to make a two different background music play in different area. I create a mesh trigger and code rather then having a sphere trigger volume, which the mesh collider checks player's position and play the correspond music, this helps cover up all the area I want the music to respond and also fix the speeding up of sounds when player runs. I imported more sounds effect for polishing the game.
Other things I adjust are fix the problems of moving fences and gate, also rebake the nav mesh for the AI because the goblins are walking through the fences. I adjust the positions of some assets of the environment like making the roads wider and adjust according to feedback, and also fix minor bugs like floating mushrooms and etc.
I worked with my teammates to create a complete background story of the game and added to the dialogues.