Devlogs
What's Left to do for Update 2
To start off with, here's what has been finished so far.
New Content:
- Lighting!
- Revamped save system with more slots and ability to delete saves.
- Save points heal Saul on entry. No need to save.
- Lots of Cyberskull Factory to explore including a new demo end zone.
- Two cyborg enemies.
- The fire area is much larger.
- Two fire themed enemies.
Completed Fixes:
- Player no longer jitters when walking into walls
- A bunch of zips in various places fixed (this wasn't in the original update plan)
- Player now slides down steep slopes
- Player can go back to air dash item without softlocking if they skip it
- Subtle background graphic artifacts fixed
That looks pretty close to the original plan for Update 2 eh? So everything is done and we're just days away from completion? Not so much. Unfortunately due to being way too vague in defining what needed to be done in Update 2 the amount of work needed to actually finish stuff is a bit longer than fits in the list above.
Content still left:
- Random healing item drops
- Sound effects for movement, damage etc for cyborg enemies
- Many ambient sounds for the Cyberskull Factory
- Proper graphics for many key features of the Cyberskull Factory and fire area
- More lighting for Cyberskull Factory since it's really dark
- Most of the enemy placement in the Cyberskull Factory
- Support code for ambient sound areas
Fixes still left:
- Fix camera looking in wrong spot after zone transition
- New movement jank caused by fixes to old movement jank
- Anything else we can find after a full playtest